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GENERAL INFORMATION
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First, of all until a final version is announced, all the releases are
considered beta. Do not use beta versions as part of your regular game!
They were only released to demo the mod and to get feedback from people.
Second, I
write my mods as a purist whever possible. I spend a great deal of time
studying lore to keep my mod in line with game history. I spend a great
deal of time maintaining gameplay balance in my mod. If you see something
unbalancing or too powerfull please email me so I can look at it ~ Email.
Lastly, I love having fun. I enjoy heart pounding excitement, fast paced
combat, emotional storylines, and good music. You will see all these in
very controlled situations in my mod if play in Epic Mode. I spend a lot
of time creating fun situations even if they only last a few minutes in
game. A good example is my Epic Battles. They take hours to write, test
and balance... and I do all that for 5 minutes of play time in game... but
to me its worth every cent once complete.
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REQUIREMENTS
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Morrowind.esm
This mod is being written with only the original morrowind game. No expansions
are needed, however some aspects in the mod are very intensive. Some real
old computers will not be able to handle some of the battles I script. See
the docs for more details.
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HOW TO PLAY
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marcVampires is a dual state mod. It has an Epic aspect and a generalized
aspect. Basically what this means is it can be played in two ways. The 1st
way is in Epic mode which just means you following the instructions below.
Generalized mode just means you did not select a mori vampire for race.
Epic Mode: To use this mode, create a new character of race "Mori Vampire"
with the Birthsign "Nightwalker". The class "Aegis Stalker"
is optional but recommended. In this mode, the mod tells the story and history
of the Mori Vampire Clan. It explains in a more satisfactory manner, why
you were brought to Morrowind, your family history, and why you have the
potential to become the Nereverine. This mode also feature Epic Boss Battles!
Epic Battle are basically special encounters in the game against extremely
powerful enemies. The music changes, your player changes, and the battles
are exciting and fast paced, The final epic battle is actually storyboarded
to be a full scale scripted massive war against the existing Vampire Clans,
the Demon Dragon Sevaar, and the resurrected King Djinn of the Imperial
Kingdom.
General Mod: If you select any other race then you enter general mode. In
this mode you will not see the story or epic battles from the epic mode
however you will still benefit from the other vampire features and items
included in this mod. You can still get Lilarcor the Talking Sword, you
can still do the Ring of Temporal Flux quest and once you become a vampire,
all the vampire features will activate including the Vampire Robe quests,
the vampire spell enhancements, the minion summoning features, and you will
be able to use all the vampire items in the mod including the different
sun blocks.
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MOD DESCRIPTION
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IMPORTANT - Read the marcVampiresDetails.doc.
It explains in detail the features and additions in this mod and more importantly
it adds a short story to the beginning of the game to explain how you became
a vampire. Read that before you start a new game or you will not understand
some things in the game.
1 - Adds Mori Vampires as a Race (uses Better
Bodies 1.0 Breton bodies and a bunch of Astarsis face/hair models. There
are only 2 faces unfortunatly because no matter which face you select the
game will default down to the vampire faces anyway. The vampire faces match
those you select at game creation.)
2 - Adds Nightwalker as a Birthsign
3 - Adds Aegis Stalker as a Class
4 - More than 30 new vampire spells including:
Augmentation Line, Charm/Calm Line, Frenzy Line, Absorb (aka Touch/Bite)
Line, Regeneration Line, Vision Line, Mist Form Line, Magicka Enhancement
Line, and Minion Command Line. Spells are not purchased, they are earned
by leveling. Right now you get more powerful spells every 5 level. This
may change before the mod is released.
5 - Adds items
a
- Brand new version of Lilarcor the Talking Sword
i
- Changed from 2-hand to 1-hand
ii
- Brand new custom graphics at every level up
iii
- Balances stats because he was much too strong before.. now he sucks
ass at level 1.. but stick with him becuase his last form is an enchanted
flaming sword on par with the best swords in the
game.
b
- Ring of Temporal Flux
c
- Vampire Robe (6 upgrades via quests with custom textures by gender. This
hooded robe is used to disguise your vampirism
and protects you from
sun damage. It has some drawbacks however for example
you cant melee
with it on while out in the sun, and since you
use it to cover your face it
blinds you a bit. It has other problems as well
to help balance it a bit but
fear not because you can upgrade the robe to remedy
these issues...
Some of you might think this robe unbalances the
game but honestly... if
you were a vampire how hard could it be to cover
yourself so no one would
recognize you? And how hard could it be to throw
a blanket over yourself
to walk outside in the sun? Get real. I am. ;-p
)
d
- Sun Block (10sec, 30sec, 60sec, & 300sec versions)
e
- Minion Sun Block (60sec)
6 - Adds Quests
a
- Vampire Robe Quests.
b
- Ring of Temporal Flux Quest
c
- The Mori Vampire Epic Quest
7 - Adds new NPC's & Creatures
a
- Morok Eliheim inside the Excise Office who starts the vampire robe quest
b
- Rohan Albodar - Moroks mentor
c
- Anthy Lural Katrice from the Mori Vampire short story
d
- Boris Tamark - An outcast Quarra Vampire
e
- Colgar Hrolen - A Djinn General
f
- The Vampire Masters - The originators of the undead vampire clans
g
- The Nosferatu - special vampire forces that serve the vampire masters
directly
h
- King Djinn - (aka Jinn Arun) The resurrected Imperial King
i
- Demon Dragon Sevaar - The King of the Underworld, created by Molag Bal
j
- Tineen - The Dragon of Scorching Flames
k
- Weeping Spirit - ...(spoiler)
l
- Lord Kamen - ...(spoiler)
m
- Princess Illiandra Arun - ...(spoiler)
n
- The En Kreuz - A faction of assasins all with special powers...(spoiler)
i
- Bloodshot - Current leader and current retainer of the En Kreuz, an artifact
that
allows the holder to control the 6 dragons of fate
ii
- Kagero - The most skilled covert assassin for En Kreuz, a ninja
iii
- Sathir - An ex-Imperial general
iv
- Helot - User of High Pitch, a musical instrument to confuse her targets
v
- Dread - A Djinn Lord with necromancer ability
vi
- Solstice - Uses various forms of alchemy to help her in combat
vii
- Xalgoz - The Scamp King
viii
- Undertaker - Uses an overpowered sword called the Numbskull
8 - Adds a new Command Based Minion Summoning
Engine that allows you to summon armies at a time. This is only available
to Vampires! See
marcVampireSummoning.doc for full details on this feature.
9 - Magical item glow
has been removed in this mod. This was done for a two reasons. One,
there was changes made to magic effects especially for Lilarcor. And two,
I wanted to use Wakims Game Improvements but there isnt a no-glow version
for regular Morrowind. I wanted no-glo and I wanted Wakims Game Improvement
and since I cant use 2 mods at once for this, I simply changed my mod to
match them both! So marcVampires is basically Wakims Game Improvements with
no-glow for old Morrowind. I may seperate this later but for now I am leaving
it there because item glow is lame as hell, and because the game improvements
are really needed.
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ONLY VAMPIRES CAN CREATE MINIONS
Minions are normal enemies that you kill before your vampire blood is
able to run its course properly through their body. Because they are dead,
their blood flow has stopped and since it was stopped prematurely they
do not develop into mature vampires despite being infected with the disease.
Minions are generally very weak with a few exceptions.
Minions are undead and take sun damage just like a normal vampire unless
noted otherwise in marcVampireSummoning.doc.
They are completely loyal to their master.
Each summoned creature has special abilities that hey can perform. You
can force creatures to perform special abilities by commanding them for
example, the Bloodhound has a Berserk Rush ability that makes him stronger,
faster, & allows him to breath a shivering breath of ice, but... it
hurts him by dealing 27 damage. If you have 5 Bloodhounds summoned and
issue this command, they will all follow your orders!!! (Be preprared
because this was designed for use in war)
General Information
- You cannot use your minions as cattle. They are undead so using absorb
on them will have the opposite effect and hurt you instead.
- All your minions are actually Vampires. They take sun damage and have
the same weaknesses as any vampire. Dont take them out in the sun.
- Special sun block can protect minions from sun damage but it is extremely
expensive.
- Minions have no loot of any kind and have a soul value of 1.
- Minions can only be unsummoned when they have full health.
- Minions can only be healed with Blood Canisters or with the Dark Empathy
spell.
- Healing spells will hurt minions!
- Some minions are or a special type called Mystic. These have to have full
mana and health to be unsummoned but they are much stronger than standard
minions.
Minion List
1 - Banshee Shreiker
2 - Bloodhound
3 - Elemental Warlock
4 - Ghoul Beast
5 - Ghoul Sentinel
6 - Ghoul Walker
7 - Moon Knight
8 - Nightracer
9 - Scryer Fiend
10 - Valkyrie Archer
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MOD USAGE
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DELETE OLDER VERSION & START NEW GAME
(the mod will not work otherwise due to process and script startup)
No original scripts where harmed in the shooting of this mod... this is
partially the reason why the mod wont work unless you start a new game.
I know how to fix this and I may fix it towards the end of development but
for now you need to start a new game. So start a new game already.
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In Character creation you should select the Mori Vampire Race and Nightwalker
Birthmark to get the full benefit of this mod. The "Aegis Stalker"
class is optional and can be customized if you wish however please note
that care was taken when creating the class and it is designed to compliment
the Race and help you get through the beginning of the game. It was also
designed to maximize level potential so that you don't have to resort to
cheats and game bugs to get to a high level.
IMPORTANT READ THE "marcVampiresDetails.doc"
FILE
If you find bugs in the mod or if you want to help with graphical work please
post on the board, direct questions to marc. Note, although this mod is
in beta it is fully playable (I hope) but not complete.
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Last release - marcVampires v0.75 Beta (Clan Vampirism Upgrade Release)
- Did not include summonings or most of the npcs. It is really old. It has
some texture problems with faces and generally it was just released to get
feedback and help... dont use it unless you want to just see the 1st Epic
Battle as a Mori Vampire. |